The earliest holy orders and heads of faith to be created in a game use historical coats of arms, while any created later will use a coat of arms depicting the faith's icon. Mercenaries have their coats of arms generated at the beginning of a campaign, depending on the grandmaster's culture and faith. Mercenaries and holy orders are identifiable by the crowns on their coats of arms. However, there is a bug where, when a new title is created, the coat of arms only changes upon reloading the save. Akan, Arabic, Berber, Burman, Dravidian, Indo-Aryan, Iranian, Mongolic, Turkic (except for Uyghur and Yughur) groups.From the shape of the banner, it is possible to tell the ruler's government type.Ī feudal or clan ruler of at least Duchy tier and of one of the following cultures will use their house's coat of arms for the realm's primary title: A ruler's primary title is shown in a banner.
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